A breakdown of Forgotten Shrine of the Master Sword, a playable environment created in Unreal Engine 5 for my final project at U-tad.
Inspired by The Legend of Zelda, the project explores an abandoned shrine hidden within a cold, misty forest. This breakdown covers the process from references and blockout to prop creation, foliage placement, VFX, lighting and optimization.
I modelled and textured the main props and created the fire, wisps and fireflies in Niagara. Vegetation and rain assets came from the Oak Forest pack by Andrey Gubin.
View the finished environment, screenshots and video:
https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4

View the finished environment, screenshots and video: https://www.artstation.com/artwork/x3l8q4